XL 9' x 12' grill grate fits 6 steaks, 4-qt crisper basket fits 2 lbs of fries, 6-qt cooking pot fits a 3-lb roast Ninja ® Foodi ™ 5-in-1 Indoor Grill with 4-Quart Air Fryer 10' x 10' grill grate fits 4 steaks, 4-qt crisper basket fits 2 lbs of fries, 6-qt cooking pot fits a 3-lb roast. BELLA Pro 4.2QT Manual Air Fryer, Matte Black. BELLA Pro 4QT Digital Air Fryer, Matte Black. BELLA Pro Series 5.3 QT Touchscreen Air Convection Fryer. I was kinda skeptical of all the hype regarding air fryer's. It took me over a year to make the pull to purchase one. I am glad I did! The Bella Pro Series caught my eye at the store. I was deciding between it and the Ninja 4 qt air fryer. I chose the Bella for the larger capacity. The unit heats fast, cooks throughly and is hella easy to clean. Playback of stereo, 2.1, 3.0, quadrophonic, 3.1, 5.0, 5.1 and 7.1 channel material; Speaker configuration for multichannel playback (delay and level) for PCM and SDM (DSD) Matrix processing for routing, filtering and mixing channels with gain, for PCM/DSD content; Bypasses operating system software mixer and sample rate conversion.
Money (with sync) 6 6 15. This tutorial teaches you the basics of qmake. The other topics in this manual contain more detailed information about using qmake.
Starting Off Simple
Let's assume that you have just finished a basic implementation of your application, and you have created the following files:
- hello.cpp
- hello.h
- main.cpp
You will find these files in the
examples/qmake/tutorial
directory of the Qt distribution. The only other thing you know about the setup of the application is that it's written in Qt. First, using your favorite plain text editor, create a file called hello.pro
in examples/qmake/tutorial
. The first thing you need to do is add the lines that tell qmake about the source and header files that are part of your development project.We'll add the source files to the project file first. To do this you need to use the SOURCES variable. Just start a new line with
SOURCES +=
and put hello.cpp after it. You should have something like this:We repeat this for each source file in the project, until we end up with the following:
If you prefer to use a Make-like syntax, with all the files listed in one go you can use the newline escaping like this:
Now that the source files are listed in the project file, the header files must be added. These are added in exactly the same way as source files, except that the variable name we use is HEADERS.
Once you have done this, your project file should look something like this:
The target name is set automatically. It is the same as the project filename, but with the suffix appropriate for the platform. For example, if the project file is called
hello.pro
, the target will be hello.exe
on Windows and hello
on Unix. If you want to use a different name you can set it in the project file:The finished project file should look like this:
You can now use qmake to generate a Makefile for your application. On the command line, in your project directory, type the following:
Then type
make
or nmake
depending on the compiler you use.For Visual Studio users, qmake can also generate Visual Studio project files. For example:
Making an Application Debuggable
The release version of an application does not contain any debugging symbols or other debugging information. During development, it is useful to produce a debugging version of the application that has the relevant information. This is easily achieved by adding
debug
to the CONFIG variable in the project file.For example:
Use qmake as before to generate a Makefile. You will now obtain useful information about your application when running it in a debugging environment.
Adding Platform-Specific Source Files
After a few hours of coding, you might have made a start on the platform-specific part of your application, and decided to keep the platform-dependent code separate. So you now have two new files to include into your project file:
hellowin.cpp
and hellounix.cpp
. We cannot just add these to the SOURCES
variable since that would place both files in the Makefile. So, what we need to do here is to use a scope which will be processed depending on which platform we are building for.A simple scope that adds the platform-dependent file for Windows looks like this:
When building for Windows, qmake adds
hellowin.cpp
to the list of source files. When building for any other platform, qmake simply ignores it. Now all that is left to be done is to create a scope for the Unix-specific file.When you have done that, your project file should look something like this:
Use qmake as before to generate a Makefile.
Stopping qmake If a File Does Not Exist
You may not want to create a Makefile if a certain file does not exist. We can check if a file exists by using the exists() function. We can stop qmake from processing by using the error() function. This works in the same way as scopes do. Simply replace the scope condition with the function. A check for a file called main.cpp looks like this:
The
!
symbol is used to negate the test. That is, exists( main.cpp )
is true if the file exists, and !exists( main.cpp )
is true if the file does not exist.Use qmake as before to generate a makefile. If you rename
main.cpp
temporarily, you will see the message and qmake will stop processing.Checking for More than One Condition
Suppose you use Windows and you want to be able to see statement output with
qDebug()
when you run your application on the command line. To see the output, you must build your application with the appropriate console setting. We can easily put console
on the CONFIG
line to include this setting in the Makefile on Windows. However, let's say that we only want to add the CONFIG
line when we are running on Windows and when debug
is already on the CONFIG
line. This requires using two nested scopes. First create one scope, then create the other inside it. Put the settings to be processed inside the second scope, like this:Nested scopes can be joined together using colons, so the final project file looks like this:
That's it! You have now completed the tutorial for qmake, and are ready to write project files for your development projects.
© 2020 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.
How to setup Qt and openCV on Windows
- 2Windows 10, Qt 5.9, OpenCV 3.2.0
Introduction
This article shows how to install Qt, build OpenCV, and run a basic OpenCV example. This article assumes Windows 10 has just been installed.
This procedure requires close to 10GB of disk space:
This article uses information from the following pages:http://docs.opencv.org/2.4/doc/tutorials/introduction/windows_install/windows_install.html?highlight=installationhttp://www.laganiere.name/opencvCookbook/chap1s1_2.shtml
Windows 10, Qt 5.9, OpenCV 3.2.0
This guide is actual for Qt 5.12.2 with MinGW 7.3.0 and OpenCV 4.0.1 too
Qt
Installation
Hqplayer Pro 4 3 Qt Saucepan
Download the Qt installer from www.qt.io, then choose 'Download now'. This will then download qt-unified-windows-x86-2.0.5-online.exe. Execute the program, then choose the following settings:
Testing
Run D:QtToolsQtCreatorbinqtcreator.exe
Now a new project is made. Start debugging by choosing
Now the Qt tab in the Windows taskbar should turn into a progress bar. After some time a new empty window should pop up. Stop debugging either by pressing the red cross in the top right of this new window, or choose
Adjust Qt
![Hqplayer pro 4 3 qt saucepan Hqplayer pro 4 3 qt saucepan](https://www.signalyst.com/images/qsg-inputselection.png)
When you need to add, remove or update a component of Qt, this can be done by running D:QtMaintenanceTool.exe:
Cmake
Download cmake from cmake.org. In this guide, 3.7.2 is used. Start cmake-3.7.2-win64-x64.msi, then choose the following settinge:
OpenCV
Getting OpenCV
Hqplayer Download
Download openCV from sourceforge. In this guide, version 3.2.0 is used. Start opencv-3.2.0-vc14.exe and let it extract to d: . Now the folder d:opencv is created.
Add minGW to the windows PATH variable
Compiling OpenCV
Start C:Program FilesCMakebincmake-gui.exe then choose the following settings:
Then click Configure, let cmake create the build directory, and choose the following settings:
Then click configure again.
Then click configure againThen click generate
Next open cmd, and type the following commands. To speed up the compile, the -j flag can be used to run multiple compile jobs simultaneously. On an 8 core CPU, you can set it to 8 or higher, so all cores are used. On a core [email protected] with 8GB ram, the compile takes about 6 minutes.
If, in the file opencv/sources/modules/videoio/src/cap_dshow.cpp, you have the following error : 'sprintf_instead_use_StringCbPrintfA_or_StringCchPrintfA' was not declared in this scope ..
try this :put the following line: #define NO_DSHOW_STRSAFE, before the line : #include 'DShow.h'
If you have the error: ‘nullptr’ was not declared in this scope.
try this: in cmake check the box ENABLE_CXX11
Hqplayer Desktop 4.4.0
If, in the file modulesvideoiosrccap_msmf.cpp you have the error: using invalid field '{anonymous}::ComPtr<T>::p'.
try this: in cmake unchecking WITH_MSMF
Add OpenCV compiled libraries to the windows PATH variable
Compile and run the example
Run D:QtToolsQtCreatorbinqtcreator.exe
Now a new project is made.
Mkvtoolnix 36 0 0 24. modify the .pro file like this:
Hqplayer 4 Pro Crack
and modify mainwindow.cpp like this:
Place an image with the name '1.img' in the root of F:, then run the example. Now 2 windows should pop up. One with the image, and one with an empty window.
Hqplayer 4
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